

- #Softube vst not working presonus studio one software#
- #Softube vst not working presonus studio one series#
Softube tell us they hope to roll out this functionality to more DAWs, but this requires changes to be made to the DAW software as well as the Console 1 software, so is dependent on the DAW designers as much as it is to Softube.Ī Walk Down the Strip Console 1 has five primary sections, first an input section which has an input gain, high- and low-pass filters, and polarity switch. The exception to this is in Presonus Studio One 2, and soon in Cubase and Nuendo, where the DAW provides the name to the Console 1 plug-in, saving you the time. This means typing in the name of each channel a second time (assuming you’ve named all your channels in your DAW – you have, haven’t you?).

It’s not always easy to know what instrument is on what numbered channel, so Console 1 enables you to name your channels in the plug-in. This can get a little confusing at first, but soon becomes second nature. Whichever channel is active here is the channel that the controller will be assigned to, not the active plug-in in your DAW.
#Softube vst not working presonus studio one series#
It is a shame the controls aren’t touch sensitive, as you have to start twisting a knob, or push a button to bring up the GUI, but you can just press the Display button, which doesn’t affect any of the parameters.Īlong the top of the controller are a series of buttons, 1 through 20, that are used to switch the controller from one channel to the next. Our favourite way to work, once we’d got used to the Console 1 was with the display in Auto mode – this mode shows and hides the GUI layer automatically whenever you alter a parameter on the hardware, or push one of the buttons. Furthermore, it isn’t strictly necessary to have the GUI open at all, as there is some visual feedback on the hardware. Thankfully, you should never have much call to click on this GUI as all controls can be accessed from the hardware.

We did find that if you click on the GUI at any point then your DAW is no longer the active application, and so your key commands no longer work – including even basic controls like start/stop. This can be resized, for example, to the size of your other plug-ins so you can show several simultaneously. Instead, Console 1 has a separate unique GUI layer, which pops up taking over the whole screen showing all the parameters. You can show the state of parameters from the plug-in window, but it’s a bit small and fiddly. However, the Console 1 plug-in is a complete channel-strip designed to be placed as an insert on all your channels, enabling you to perform your entire mix from the Console 1 hardware, without having to resort to mouse or keyboard.Ĭonsole Action The plug-in itself is slightly unusual in that the plug-in window only shows some very basic controls – the channel number and a solo safe button. Instead the Console 1 is designed only to control its own plug-in. In fact, it doesn’t even attempt to control your DAW and plug-ins at all. Unlike most control surfaces the Console 1 does not use a variation of MIDI, such as HUI, to control your DAW and plug-ins. Since then Softube has been hard at work refining and perfecting the Console 1, ready for release. We first saw the Console 1 over a year ago, at Musikmesse 2013, and the concept was creating quite a lot of buzz around the halls.
